6. So, the student of war who is unversed in the art
of war of varying his plans, even though he be acquainted
with the Five Advantages, will fail to make the best use
of his men.
7. Hence in the wise leader's plans, considerations of
advantage and of disadvantage will be blended together.
8. If our expectation of advantage be tempered in
this way, we may succeed in accomplishing the essential
part of our schemes.
9. If, on the other hand, in the midst of difficulties
we are always ready to seize an advantage, we may extricate
ourselves from misfortune.
10. Reduce the hostile chiefs by inflicting damage
on them; and make trouble for them, and keep them
constantly engaged; hold out specious allurements,
and make them rush to any given point.
11. The art of war teaches us to rely not on the
likelihood of the enemy's not coming, but on our own readiness
to receive him; not on the chance of his not attacking,
but rather on the fact that we have made our position unassailable.
12. There are five dangerous faults which may affect
a general:
(1) Recklessness, which leads to destruction;
(2) cowardice, which leads to capture;
(3) a hasty temper, which can be provoked by insults;
(4) a delicacy of honor which is sensitive to shame;
(5) over-solicitude for his men, which exposes him
to worry and trouble.
13. These are the five besetting sins of a general,
ruinous to the conduct of war.
14. When an army is overthrown and its leader slain,
the cause will surely be found among these five
dangerous faults. Let them be a subject of meditation.
IX. THE ARMY ON THE MARCH
1. Sun Tzu said: We come now to the question of
encamping the army, and observing signs of the enemy.
Pass quickly over mountains, and keep in the neighborhood
of valleys.
2. Camp in high places, facing the sun. Do not climb
heights in order to fight. So much for mountain warfare.
3. After crossing a river, you should get far away
from it.
4. When an invading force crosses a river in its
onward march, do not advance to meet it in mid-stream.
It will be best to let half the army get across,
and then deliver your attack.
5. If you are anxious to fight, you should not go
to meet the invader near a river which he has to cross.
6. Moor your craft higher up than the enemy, and facing
the sun. Do not move up-stream to meet the enemy.
So much for river warfare.
7. In crossing salt-marshes, your sole concern
should be to get over them quickly, without any delay.
8. If forced to fight in a salt-marsh, you should
have water and grass near you, and get your back
to a clump of trees. So much for operations in salt-marches.
9. In dry, level country, take up an easily accessible
position with rising ground to your right and on your rear,
so that the danger may be in front, and safety lie behind.
So much for campaigning in flat country.
10. These are the four useful branches of military
knowledge which enabled the Yellow Emperor to vanquish
four several sovereigns.
11. All armies prefer high ground to low and sunny
places to dark.
12. If you are careful of your men, and camp on hard
ground, the army will be free from disease of every kind,
and this will spell victory.
13. When you come to a hill or a bank, occupy the
sunny side, with the slope on your right rear.
Thus you will at once act for the benefit of your soldiers
and utilize the natural advantages of the ground.
14. When, in consequence of heavy rains up-country,
a river which you wish to ford is swollen and flecked